209 research outputs found

    Editorial

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    An adaptive appearance-based map for long-term topological localization of mobile robots

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    This work considers a mobile service robot which uses an appearance-based representation of its workplace as a map, where the current view and the map are used to estimate the current position in the environment. Due to the nature of real-world environments such as houses and offices, where the appearance keeps changing, the internal representation may become out of date after some time. To solve this problem the robot needs to be able to adapt its internal representation continually to the changes in the environment. This paper presents a method for creating an adaptive map for long-term appearance-based localization of a mobile robot using long-term and short-term memory concepts, with omni-directional vision as the external sensor

    Learning visual docking for non-holonomic autonomous vehicles

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    This paper presents a new method of learning visual docking skills for non-holonomic vehicles by direct interaction with the environment. The method is based on a reinforcement algorithm, which speeds up Q-learning by applying memorybased sweeping and enforcing the “adjoining property”, a filtering mechanism to only allow transitions between states that satisfy a fixed distance. The method overcomes some limitations of reinforcement learning techniques when they are employed in applications with continuous non-linear systems, such as car-like vehicles. In particular, a good approximation to the optimal behaviour is obtained by a small look-up table. The algorithm is tested within an image-based visual servoing framework on a docking task. The training time was less than 1 hour on the real vehicle. In experiments, we show the satisfactory performance of the algorithm

    Integrating mobile robotics and vision with undergraduate computer science

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    This paper describes the integration of robotics education into an undergraduate Computer Science curriculum. The proposed approach delivers mobile robotics as well as covering the closely related field of Computer Vision, and is directly linked to the research conducted at the authors’ institution. The paper describes the most relevant details of the module content and assessment strategy, paying particular attention to the practical sessions using Rovio mobile robots. The specific choices are discussed that were made with regard to the mobile platform, software libraries and lab environment. The paper also presents a detailed qualitative and quantitative analysis of student results, including the correlation between student engagement and performance, and discusses the outcomes of this experience

    From individual characters to large crowds: augmenting the believability of open-world games through exploring social emotion in pedestrian groups

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    Crowds of non-player characters improve the game-play experiences of open-world video-games. Grouping is a common phenomenon of crowds and plays an important role in crowd behaviour. Recent crowd simulation research focuses on group modelling in pedestrian crowds and game-designers have argued that the design of non-player characters should capture and exploit the relationship between characters. The concepts of social groups and inter-character relationships are not new in social psychology, and on-going work addresses the social life of emotions and its behavioural consequences on individuals and groups alike. The aim of this paper is to provide an overview of current research in social psychology, and to use the findings as a source of inspiration to design a social network of non-player characters, with application to the problem of group modelling in simulated crowds in computer games

    A genetic algorithm for simultaneous localization and mapping

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    This paper addresses the problem of simultaneous localization and mapping (SLAM) by a mobile robot. The SLAM problem is defined as a global optimization problem in which the objective is to search the space of possible robot maps. A genetic algorithm is described for solving this problem, in which a population of candidate solutions is progressively refined in order to find a globally optimal solution. The fitness values in the genetic algorithm are obtained with a heuristic function that measures the consistency and compactness of the candidate maps. The results show that the maps obtained are very accurate, though the approach is computationally expensive. Directions for future research are also discussed

    Vision-based reinforcement learning using approximate policy iteration

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    A major issue for reinforcement learning (RL) applied to robotics is the time required to learn a new skill. While RL has been used to learn mobile robot control in many simulated domains, applications involving learning on real robots are still relatively rare. In this paper, the Least-Squares Policy Iteration (LSPI) reinforcement learning algorithm and a new model-based algorithm Least-Squares Policy Iteration with Prioritized Sweeping (LSPI+), are implemented on a mobile robot to acquire new skills quickly and efficiently. LSPI+ combines the benefits of LSPI and prioritized sweeping, which uses all previous experience to focus the computational effort on the most “interesting” or dynamic parts of the state space. The proposed algorithms are tested on a household vacuum cleaner robot for learning a docking task using vision as the only sensor modality. In experiments these algorithms are compared to other model-based and model-free RL algorithms. The results show that the number of trials required to learn the docking task is significantly reduced using LSPI compared to the other RL algorithms investigated, and that LSPI+ further improves on the performance of LSPI

    Toward an object-based semantic memory for long-term operation of mobile service robots

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    Throughout a lifetime of operation, a mobile service robot needs to acquire, store and update its knowledge of a working environment. This includes the ability to identify and track objects in different places, as well as using this information for interaction with humans. This paper introduces a long-term updating mechanism, inspired by the modal model of human memory, to enable a mobile robot to maintain its knowledge of a changing environment. The memory model is integrated with a hybrid map that represents the global topology and local geometry of the environment, as well as the respective 3D location of objects. We aim to enable the robot to use this knowledge to help humans by suggesting the most likely locations of specific objects in its map. An experiment using omni-directional vision demonstrates the ability to track the movements of several objects in a dynamic environment over an extended period of time

    Incremental spectral clustering and its application to topological mapping

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    This paper presents a novel use of spectral clustering algorithms to support cases where the entries in the affinity matrix are costly to compute. The method is incremental – the spectral clustering algorithm is applied to the affinity matrix after each row/column is added – which makes it possible to inspect the clusters as new data points are added. The method is well suited to the problem of appearance-based, on-line topological mapping for mobile robots. In this problem domain, we show that we can reduce environment-dependent parameters of the clustering algorithm to just a single, intuitive parameter. Experimental results in large outdoor and indoor environments show that we can close loops correctly by computing only a fraction of the entries in the affinity matrix. The accompanying video clip shows how an example map is produced by the algorithm

    Polarised light stress analysis and laser scatter imaging for non-contact inspection of heat seals in food trays

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    This paper introduces novel non-contact methods for detecting faults in heat seals of food packages. Two alternative imaging technologies are investigated; laser scatter imaging and polarised light stress images. After segmenting the seal area from the rest of the respective image, a classifier is trained to detect faults in different regions of the seal area using features extracted from the pixels in the respective region. A very large set of candidate features, based on statistical information relating to the colour and texture of each region, is first extracted. Then an adaptive boosting algorithm (AdaBoost) is used to automatically select the best features for discriminating faults from non-faults. With this approach, different features can be selected and optimised for the different imaging methods. In experiments we compare the performance of classifiers trained using features extracted from laser scatter images only, polarised light stress images only, and a combination of both image types. The results show that the polarised light and laser scatter classifiers achieved accuracies of 96\% and 90\%, respectively, while the combination of both sensors achieved an accuracy of 95\%. These figures suggest that both systems have potential for commercial development
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